System Shock Enemies

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Enemy stats are from the System Shock: I.C.E. Breaker hintbook, published by Origin in 1994. All animated gifs include standing, moving, attacking, and death animations. For enemies with multiple attack animations, I just picked one.

Please email me at kmh@frickbat.com if you have any questions/comments.


AutoBomb

Auto Bomb

 
First EncounteredLevel R
Most CommonLevels R, 9
Preferred Weapon AgainstFragmentation Grenades, Minipistol (teflon rounds)
Primary AttackHoming proximity detonation
Secondary AttackNone
Damage per Hit200
Range of Attack1
Hit Points50
PerceptionMedium
Disruptability50%
Armor Value40
Defense Value1
Avian Mutant

Avian Mutant

 
First EncounteredLevel 4
Most CommonLevel 5, Groves
Preferred Weapon AgainstMagnum 2100 (heavy slugs), Assault Rifle
Primary AttackMelee with razor claws and beak
Secondary AttackNone
Damage per Hit40
Range of Attack2
Hit Points125
PerceptionMedium
Disruptability25%
Armor Value0
Defense Value2
Cortex Reaver

Cortex Reaver

 
First EncounteredLevel 5
Most CommonLevels 5, 9
Preferred Weapon AgainstAssault Rifle (penetrator rounds)
Primary AttackProjectile
Secondary Attack (if out of primary range)Grenade (concussion bomb)
Damage per HitPrimary - 80; Secondary - 325
Range of AttackPrimary - 4; Secondary - 6
Hit Points580
PerceptionMedium
Disruptability10%
Armor Value40
Defense Value2
Cyborg Assassin

Cyborg Assassin

 
First EncounteredLevel 1
Most CommonLevels R, 1, 5, 7, 8
Preferred Weapon AgainstMinipistol (teflon rounds)
Primary Attack (60%)Projectile (weapon)
Secondary Attack (40%)Projectile (throwing star)
Damage per HitPrimary - 30; Secondary - 50
Range of AttackPrimary - 9; Secondary - 4
Hit Points65
PerceptionHigh
Disruptability60%
Armor Value5
Defense Value4
Cyborg Drone

Cyborg Drone

 
First EncounteredLevel 1
Most CommonLevels 1, 2
Preferred Weapon AgainstMinipistol (teflon rounds)
Primary AttackProjectile
Secondary AttackNone
Damage per Hit20
Range of Attack7
Hit Points60
PerceptionMedium
Disruptability30%
Armor Value0
Defense Value2
Cyborg Enforcer

Cyborg Enforcer

 
First EncounteredLevel 4
Most CommonLevels 7, 8
Preferred Weapon AgainstMagnum 2100 (heavy slugs)
Primary AttackProjectile
Secondary Attack (if out of primary range)Grenade (EMP)
Damage per HitPrimary - 60; Secondary - 80
Range of AttackPrimary - 6; Secondary - 12
Hit Points285
PerceptionMedium
Disruptability10%
Armor Value30
Defense Value5
Cyborg Edward Diego

Cyborg Edward Diego

 
First EncounteredLevel 6
Most Commonn/a
Preferred Weapon AgainstMagnum 2100 (heavy slugs), Rail Gun
Primary Attack (50%)Energy Beam (two laser rapiers)
Secondary Attack (50%)Projectile
Damage per HitPrimary - 80; Secondary - 95
Range of AttackPrimary - 6; Secondary - 6
Hit Points900
PerceptionHigh
Disruptability0%
Armor Value55
Defense Value6
Cyborg Warrior

Cyborg Warrior

 
First EncounteredLevel 1
Most CommonLevels 4, 6
Preferred Weapon AgainstMagnum 2100 (heavy slugs)
Primary AttackEnergy Projectile (weapon)
Secondary Attack (if out of primary range)Grenade (fragmentation)
Damage per HitPrimary - 35; Secondary - 150
Range of AttackPrimary - 6; Secondary - 12
Hit Points120
PerceptionMedium
Disruptability10%
Armor Value5
Defense Value4
Elite Cyborg

Elite Cyborg

 
First EncounteredLevel 9 (8 on combat setting 3)
Most CommonLevel 9
Preferred Weapon AgainstMagnum 2100 (heavy slugs), Rail Gun
Primary Attack (85%)Energy Projectile
Secondary Attack (15%)Projectile
Damage per HitPrimary - 70; Secondary - 75
Range of AttackPrimary - 8; Secondary - 9
Hit Points380
PerceptionMedium
Disruptability5%
Armor Value50
Defense Value6
Exec-Bot

Exec-Bot

 
First EncounteredLevel R
Most CommonLevel 6
Preferred Weapon AgainstMagnum 2100 (heavy slugs)
Primary AttackProjectile
Secondary AttackNone
Damage per Hit30
Range of Attack6
Hit Points225
PerceptionMedium
Disruptability20%
Armor Value40
Defense Value2
Flier-Bot

Flier-Bot

 
First EncounteredLevel R
Most CommonLevel 8
Preferred Weapon AgainstMagnum 2100 (hollow slugs)
Primary AttackEnergy Beam
Secondary Attack (if out of primary range)Grenade (gas)
Damage per HitPrimary - 30; Secondary - 150
Range of AttackPrimary - 7; Secondary - 12
Hit Points75
PerceptionMedium
Disruptability30%
Armor Value30
Defense Value2
Gorilla-Tiger

Gorilla-Tiger

 
First EncounteredLevel 4
Most CommonLevel 6, Groves
Preferred Weapon AgainstNeedle Darts, Flechette
Primary AttackMelee with claws
Secondary AttackNone
Damage per Hit60
Range of Attack2
Hit Points200
PerceptionMedium
Disruptability10%
Armor Value0
Defense Value3
Hopper

Hopper

 
First EncounteredLevel 1
Most CommonLevels 2, R
Preferred Weapon AgainstMagpulse
Primary AttackEnergized laser torch
Secondary AttackNone
Damage per Hit35
Range of Attack7
Hit Points110
PerceptionMedium
Disruptability25%
Armor Value35
Defense Value4
Humanoid Mutant

Humanoid Mutant

 
First EncounteredLevel 1
Most CommonLevels 1, 2
Preferred Weapon AgainstLead Pipe, Tranquilizer Darts, Gas Grenades for groups
Primary AttackMelee with claws
Secondary AttackNone
Damage per Hit12
Range of Attack2
Hit Points50
PerceptionLow
Disruptability40%
Armor Value0
Defense Value3
Inviso-Mutant

Inviso-Mutant

 
First EncounteredLevel 3
Most CommonLevel 3
Preferred Weapon AgainstLaser Rapier, Flechette
Primary Attack (60%)Toxic Jelly-like Projectiles
Secondary Attack (40%)Caustic Appendage
Damage per HitPrimary - 10; Secondary - 35
Range of AttackPrimary - 6; Secondary - 2
Hit Points350
PerceptionMedium
Disruptability5%
Armor Value0
Defense Value2
Maintenance Bot

Maintenance Bot

 
First EncounteredLevel 2
Most CommonLevels 2, 3, 4
Preferred Weapon AgainstMinipistol (teflon rounds)
Primary AttackElectrical Melee
Secondary AttackNone
Damage per Hit25
Range of Attack2
Hit Points60
PerceptionMedium
Disruptability30%
Armor Value40
Defense Value3
Mutated Cyborg

Mutated Cyborg

 
First EncounteredLevel 7
Most CommonLevels 8, 9
Preferred Weapon AgainstMagnum 2100 (heavy slugs)
Primary Attack (60%)Energy Beam
Secondary Attack (40%)Energy Projectile
Damage per HitPrimary - 35; Secondary - 75
Range of AttackPrimary - 3; Secondary - 5
Hit Points340
PerceptionMedium
Disruptability20%
Armor Value15
Defense Value6
Plant Mutant

Plant Mutant

 
First EncounteredGroves
Most CommonGroves
Preferred Weapon AgainstFlechette, Dart Pistol
Primary Attack (75%)Thorny Barbs on Outer Skin
Secondary Attack (25%)Projectile (spiney seed pods)
Damage per HitPrimary - 35; Secondary - 25
Range of AttackPrimary - 2; Secondary - 8
Hit Points115
PerceptionMedium
Disruptability30%
Armor Value0
Defense Value1
Repair Bot

Repair Bot

 
First EncounteredLevel 1
Most CommonLevels 2, 4
Preferred Weapon AgainstMinipistol (teflon rounds)
Primary AttackEnergized Welding Torch
Secondary AttackNone
Damage per Hit12
Range of Attack3
Hit Points65
PerceptionMedium
Disruptability40%
Armor Value25
Defense Value3
Security 1 Bot

Security 1 Bot

 
First EncounteredLevel 2
Most CommonLevels 3, 5, 7
Preferred Weapon AgainstEMP Grenades, Plasma Rifle, Magpulse
Primary AttackEnergy Projectile
Secondary AttackNone
Damage per Hit35
Range of Attack8
Hit Points170
PerceptionMedium
Disruptability15%
Armor Value40
Defense Value4
Security 2 Bot

Security 2 Bot

 
First EncounteredLevel R
Most CommonLevels 8, 9
Preferred Weapon AgainstEMP Grenades, Plasma Rifle, Skorpion (big slag), Magpulse
Primary AttackProjectile
Secondary AttackNone
Damage per Hit65
Range of Attack7
Hit Points300
PerceptionHigh
Disruptability5%
Armor Value50
Defense Value5
Serv-Bot

Serv-Bot

 
First EncounteredLevel 1
Most CommonLevels 1, 6
Preferred Weapon AgainstLead Pipe
Primary AttackMelee with appendages
Secondary AttackNone
Damage per Hit8
Range of Attack1
Hit Points20
PerceptionMedium
Disruptability50%
Armor Value20
Defense Value2
Virus Mutant

Virus Mutant

 
First EncounteredLevel 2
Most CommonBeta Grove
Preferred Weapon AgainstFlechette
Primary Attack (90%)Projectile (mutated virus fleshballs)
Secondary Attack (10%)Hand-to-Hand Melee
Damage per HitPrimary - 45; Secondary - 30
Range of AttackPrimary - 6; Secondary - 3
Hit Points140
PerceptionLow
Disruptability10%
Armor Value0
Defense Value3
Zero-G Mutant

Zero-G Mutant

 
First EncounteredLevel 2
Most CommonLevel R
Preferred Weapon AgainstFlechette
Primary AttackProjectile (acidic, protoplasmic balls)
Secondary AttackNone
Damage per Hit20
Range of Attack3
Hit Points90
PerceptionMedium
Disruptability50%
Armor Value0
Defense Value2


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